Publications

(2025). From Wrist to Finger: Hand Pose Tracking Using Ring-Watch Wearables. Extended Abstracts of the 2025 CHI Conference on Human Factors in Computing Systems (CHI 2025 Extended Abstracts).
(2025). SandTouch: Empowering Virtual Sand Art in VR with AI Guidance and Emotional Relief. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI 2025).
(2024). PressInPose: Integrating Pressure and Inertial Sensors for Full-Body Pose Estimation in Activities. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (PACM IMWUT / UbiComp).
(2024). Multi-modal fusion in ergonomic health: bridging visual and pressure for sitting posture detection. CCF Transactions on Pervasive Computing and Interaction (TPCI), 6, 380-393.
(2023). SignRing: Continuous American Sign Language Recognition Using IMU Rings and Virtual IMU Data. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (PACM IMWUT / UbiComp).
(2023). An End-to-End Energy-Efficient Approach for Intake Detection With Low Inference Time Using Wrist-Worn Sensor. IEEE Journal of Biomedical and Health Informatics (IEEE JBHI).
(2023). SmartASL: \"Point-of-Care\" Comprehensive ASL Interpreter Using Wearables. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (PACM IMWUT / UbiComp).
(2022). PPGface: Like What You Are Watching? Earphones Can \"Feel\" Your Facial Expressions. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (PACM IMWUT / UbiComp).
(2022). EarCommand: \"Hearing\" Your Silent Speech Commands In Ear. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (PACM IMWUT / UbiComp).
(2022). Detecting Screen Presence with Activity-Oriented RGB Camera in Egocentric Videos. 2022 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops).