Publications

(2026). RageSense: Leveraging Acoustic Sensing and LLM-Based Intervention for Emotion Regulation in Mobile Gaming. Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI 2026).
(2026). EmoType-Zero: Adaptive Fonts to Render the Speech Emotion. Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI 2026 Extended Abstracts).
(2026). Empathy-R1: A Chain-of-Empathy and Reinforcement Learning Framework for Long-Form Mental Health Support. IEEE Transactions on Affective Computing (IEEE TAFFC, 2026).
(2025). MindChat-R0: A Large Language Model for Emotionally Supportive Dialogue through Reinforcement Learning. Companion of the 2025 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp Companion 2025).
(2025). Wrist2Finger: Sensing Fingertip Force for Force-Aware Hand Interaction with a Ring-Watch Wearable. Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology (UIST 2025).
(2025). Motion2Press: Cross Model Learning from IMU to Plantar Pressure for Gait Analysis. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (PACM IMWUT / UbiComp 2025).
(2025). KineticsSense: A Multimodal Wearable Sensor Framework for Modeling Lower-Limb Motion Kinetics. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (PACM IMWUT / UbiComp 2025).
(2025). EchoTouch: Low-power Face-touching Behavior Recognition Using Active Acoustic Sensing on Glasses. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (PACM IMWUT / UbiComp 2025).
(2025). From Wrist to Finger: Hand Pose Tracking Using Ring-Watch Wearables. Extended Abstracts of the 2025 CHI Conference on Human Factors in Computing Systems (CHI 2025 Extended Abstracts).
(2025). SandTouch: Empowering Virtual Sand Art in VR with AI Guidance and Emotional Relief. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI 2025).